string Name     = "ÊÌÎÀ±ø¡¤¼×";
int Model =     8;
int Weapon = 7;
int Weapon2 = 0;
int Team = 2;
int View = 500;
int Think = 150;
int     Attack1 = 20;
int Attack2 = 25;
int Attack3 = 25;
int     Guard = 30;
int     Dodge = 40;
int Jump = 6;
int Look = 15;
int Burst = 50;
int Aim = 100;
int GetItem = 0;
int Spawn = 3;
int HP = 2500;  

int g_selfAddr;
int g_self;

OnInit(int this)
{
        g_selfAddr = this;
}

OnStart()
{
        g_self = GetSelf(g_selfAddr);
        ChangeBehavior(g_self, "wait");
}
