string Name	= "ÀäÑà";
int Model =	1;
int Weapon = 98;
int Weapon2 = 0;
int Team = 2;
int View = 1000;
int Think = 600;
int	Attack1	= 30;
int Attack2 = 30;
int Attack3 = 30;
int	Guard =	20;
int	Dodge =	10;
int Jump = 5;
int Look = 10;
int Burst = 2;
int Aim = 60;
int GetItem = 3;
int Spawn = 9;
int HP = 3000;	

// init function
int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "follow", "player");
}